Tick rate

Tick rate is how often a game refreshes its information. Usually, it’s measured in hertz. For example, a 128-tick server will update 128 times a second. Not to be confused with FPS (frames per second). This is how things are rendered on your screen per second.

FPS games need a high tick rate

A high tick rate is essential for multiplayer games, particularly first-person shooters. Most FPS games need a tick rate of at least 64. Any lower, and the server probably won’t keep up with the action.

Back to Glossary